// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.adventure.farming.interactions;

import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk;
import com.hypixel.hytale.builtin.adventure.farming.states.FarmingBlock;
import com.hypixel.hytale.builtin.adventure.farming.states.TilledSoilBlock;
import com.hypixel.hytale.protocol.InteractionState;
import com.hypixel.hytale.server.core.modules.block.BlockModule;
import com.hypixel.hytale.math.util.ChunkUtil;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.math.vector.Vector3i;
import javax.annotation.Nullable;
import com.hypixel.hytale.server.core.inventory.ItemStack;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.server.core.universe.world.World;
import javax.annotation.Nonnull;
import com.hypixel.hytale.protocol.WaitForDataFrom;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;

public class FertilizeSoilInteraction extends SimpleBlockInteraction
{
    public static final BuilderCodec<FertilizeSoilInteraction> CODEC;
    protected String[] refreshModifiers;
    
    @Nonnull
    @Override
    public WaitForDataFrom getWaitForDataFrom() {
        return WaitForDataFrom.Server;
    }
    
    @Override
    protected void interactWithBlock(@Nonnull final World world, @Nonnull final CommandBuffer<EntityStore> commandBuffer, @Nonnull final InteractionType type, @Nonnull final InteractionContext context, @Nullable final ItemStack itemInHand, @Nonnull final Vector3i targetBlock, @Nonnull final CooldownHandler cooldownHandler) {
        final int x = targetBlock.getX();
        final int z = targetBlock.getZ();
        final WorldChunk worldChunk = world.getChunk(ChunkUtil.indexChunkFromBlock(x, z));
        Ref<ChunkStore> blockRef = worldChunk.getBlockComponentEntity(x, targetBlock.getY(), z);
        if (blockRef == null) {
            blockRef = BlockModule.ensureBlockEntity(worldChunk, targetBlock.x, targetBlock.y, targetBlock.z);
        }
        if (blockRef == null) {
            context.getState().state = InteractionState.Failed;
            return;
        }
        final Store<ChunkStore> chunkStore = world.getChunkStore().getStore();
        TilledSoilBlock soil = chunkStore.getComponent(blockRef, TilledSoilBlock.getComponentType());
        if (soil != null && !soil.isFertilized()) {
            soil.setFertilized(true);
            worldChunk.setTicking(x, targetBlock.getY(), z, true);
            worldChunk.setTicking(x, targetBlock.getY() + 1, z, true);
            return;
        }
        final FarmingBlock farmingState = chunkStore.getComponent(blockRef, FarmingBlock.getComponentType());
        if (farmingState == null) {
            context.getState().state = InteractionState.Failed;
            return;
        }
        final Ref<ChunkStore> soilRef = worldChunk.getBlockComponentEntity(x, targetBlock.getY() - 1, z);
        if (soilRef == null) {
            context.getState().state = InteractionState.Failed;
            return;
        }
        soil = chunkStore.getComponent(soilRef, TilledSoilBlock.getComponentType());
        if (soil == null || soil.isFertilized()) {
            context.getState().state = InteractionState.Failed;
            return;
        }
        soil.setFertilized(true);
        worldChunk.setTicking(x, targetBlock.getY() - 1, z, true);
        worldChunk.setTicking(x, targetBlock.getY(), z, true);
    }
    
    @Override
    protected void simulateInteractWithBlock(@Nonnull final InteractionType type, @Nonnull final InteractionContext context, @Nullable final ItemStack itemInHand, @Nonnull final World world, @Nonnull final Vector3i targetBlock) {
    }
    
    static {
        CODEC = BuilderCodec.builder(FertilizeSoilInteraction.class, FertilizeSoilInteraction::new, SimpleBlockInteraction.CODEC).documentation("If the target block is farmable then set it to fertilized.").addField(new KeyedCodec("RefreshModifiers", Codec.STRING_ARRAY), (interaction, refreshModifiers) -> interaction.refreshModifiers = refreshModifiers, interaction -> interaction.refreshModifiers).build();
    }
}
