// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.adventure.memories.commands;

import com.hypixel.hytale.server.core.io.PacketHandler;
import com.hypixel.hytale.protocol.Packet;
import com.hypixel.hytale.protocol.packets.player.UpdateMemoriesFeatureStatus;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.builtin.adventure.memories.component.PlayerMemories;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgumentType;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;

public class MemoriesCapacityCommand extends AbstractPlayerCommand
{
    @Nonnull
    private final RequiredArg<Integer> capacityArg;
    
    public MemoriesCapacityCommand() {
        super("capacity", "server.commands.memories.capacity.desc");
        this.capacityArg = this.withRequiredArg("capacity", "server.commands.memories.capacity.capacity.desc", ArgTypes.INTEGER);
    }
    
    @Override
    protected void execute(@Nonnull final CommandContext context, @Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world) {
        final Integer capacity = this.capacityArg.get(context);
        final PacketHandler playerConnection = playerRef.getPacketHandler();
        if (capacity <= 0) {
            store.tryRemoveComponent(ref, PlayerMemories.getComponentType());
            context.sendMessage(Message.translation("server.commands.memories.capacity.success").param("capacity", 0));
            playerConnection.writeNoCache(new UpdateMemoriesFeatureStatus(false));
            return;
        }
        final PlayerMemories playerMemories = store.ensureAndGetComponent(ref, PlayerMemories.getComponentType());
        playerMemories.setMemoriesCapacity(capacity);
        context.sendMessage(Message.translation("server.commands.memories.capacity.success").param("capacity", capacity));
        playerConnection.writeNoCache(new UpdateMemoriesFeatureStatus(true));
    }
}
