// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.buildertools.commands;

import com.hypixel.hytale.server.core.command.system.arguments.types.ArgumentType;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.math.Axis;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.server.core.entity.entities.Player;
import javax.annotation.Nullable;
import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeDirection;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Store;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.AbstractCommand;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;

public class FlipCommand extends AbstractPlayerCommand
{
    public FlipCommand() {
        super("flip", "server.commands.flip.desc");
        this.setPermissionGroup(GameMode.Creative);
        this.addUsageVariant(new FlipWithDirectionCommand());
    }
    
    @Override
    protected void execute(@Nonnull final CommandContext context, @Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world) {
        executeFlip(store, ref, playerRef, null);
    }
    
    private static void executeFlip(@Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nullable final RelativeDirection direction) {
        final Player playerComponent = store.getComponent(ref, Player.getComponentType());
        assert playerComponent != null;
        if (!PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
            return;
        }
        final HeadRotation headRotationComponent = store.getComponent(ref, HeadRotation.getComponentType());
        if (headRotationComponent == null) {
            return;
        }
        Axis axis;
        if (direction != null) {
            axis = RelativeDirection.toAxis(direction, headRotationComponent);
        }
        else {
            axis = headRotationComponent.getAxis();
        }
        BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.flip(r, axis, componentAccessor));
    }
    
    private static class FlipWithDirectionCommand extends AbstractPlayerCommand
    {
        @Nonnull
        private final RequiredArg<RelativeDirection> directionArg;
        
        public FlipWithDirectionCommand() {
            super("server.commands.flip.desc");
            this.directionArg = this.withRequiredArg("direction", "server.commands.flip.direction.desc", RelativeDirection.ARGUMENT_TYPE);
            this.setPermissionGroup(GameMode.Creative);
        }
        
        @Override
        protected void execute(@Nonnull final CommandContext context, @Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world) {
            FlipCommand.executeFlip(store, ref, playerRef, this.directionArg.get(context));
        }
    }
}
