// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.buildertools.commands;

import com.hypixel.hytale.server.core.command.system.arguments.system.Argument;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgumentType;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.server.core.entity.entities.Player;
import javax.annotation.Nullable;
import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeDirection;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.AbstractCommand;
import com.hypixel.hytale.protocol.GameMode;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;

public class MoveCommand extends AbstractPlayerCommand
{
    @Nonnull
    private final FlagArg emptyFlag;
    @Nonnull
    private final FlagArg entitiesFlag;
    
    public MoveCommand() {
        super("move", "server.commands.move.desc");
        this.emptyFlag = this.withFlagArg("empty", "server.commands.move.empty.desc");
        this.entitiesFlag = this.withFlagArg("entities", "server.commands.move.entities.desc");
        this.setPermissionGroup(GameMode.Creative);
        this.addUsageVariant(new MoveWithDistanceCommand());
        this.addUsageVariant(new MoveWithDirectionAndDistanceCommand());
    }
    
    @Override
    protected void execute(@Nonnull final CommandContext context, @Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world) {
        executeMove(store, ref, playerRef, null, 1, ((Argument<Arg, Boolean>)this.emptyFlag).get(context), ((Argument<Arg, Boolean>)this.entitiesFlag).get(context));
    }
    
    private static void executeMove(@Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nullable final RelativeDirection direction, final int distance, final boolean empty, final boolean entities) {
        final Player playerComponent = store.getComponent(ref, Player.getComponentType());
        assert playerComponent != null;
        if (!PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
            return;
        }
        final HeadRotation headRotationComponent = store.getComponent(ref, HeadRotation.getComponentType());
        assert headRotationComponent != null;
        final Vector3i directionVector = RelativeDirection.toDirectionVector(direction, headRotationComponent).scale(distance);
        BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.move(r, directionVector, empty, entities, componentAccessor));
    }
    
    private static class MoveWithDistanceCommand extends AbstractPlayerCommand
    {
        @Nonnull
        private final RequiredArg<Integer> distanceArg;
        @Nonnull
        private final FlagArg emptyFlag;
        @Nonnull
        private final FlagArg entitiesFlag;
        
        public MoveWithDistanceCommand() {
            super("server.commands.move.desc");
            this.distanceArg = this.withRequiredArg("distance", "server.commands.move.distance.desc", ArgTypes.INTEGER);
            this.emptyFlag = this.withFlagArg("empty", "server.commands.move.empty.desc");
            this.entitiesFlag = this.withFlagArg("entities", "server.commands.move.entities.desc");
            this.setPermissionGroup(GameMode.Creative);
        }
        
        @Override
        protected void execute(@Nonnull final CommandContext context, @Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world) {
            MoveCommand.executeMove(store, ref, playerRef, null, this.distanceArg.get(context), ((Argument<Arg, Boolean>)this.emptyFlag).get(context), ((Argument<Arg, Boolean>)this.entitiesFlag).get(context));
        }
    }
    
    private static class MoveWithDirectionAndDistanceCommand extends AbstractPlayerCommand
    {
        @Nonnull
        private final RequiredArg<RelativeDirection> directionArg;
        @Nonnull
        private final RequiredArg<Integer> distanceArg;
        @Nonnull
        private final FlagArg emptyFlag;
        @Nonnull
        private final FlagArg entitiesFlag;
        
        public MoveWithDirectionAndDistanceCommand() {
            super("server.commands.move.desc");
            this.directionArg = this.withRequiredArg("direction", "server.commands.move.direction.desc", RelativeDirection.ARGUMENT_TYPE);
            this.distanceArg = this.withRequiredArg("distance", "server.commands.move.distance.desc", ArgTypes.INTEGER);
            this.emptyFlag = this.withFlagArg("empty", "server.commands.move.empty.desc");
            this.entitiesFlag = this.withFlagArg("entities", "server.commands.move.entities.desc");
            this.setPermissionGroup(GameMode.Creative);
        }
        
        @Override
        protected void execute(@Nonnull final CommandContext context, @Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world) {
            MoveCommand.executeMove(store, ref, playerRef, this.directionArg.get(context), this.distanceArg.get(context), ((Argument<Arg, Boolean>)this.emptyFlag).get(context), ((Argument<Arg, Boolean>)this.entitiesFlag).get(context));
        }
    }
}
