// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.buildertools.commands;

import com.hypixel.hytale.server.core.command.system.arguments.system.Argument;
import com.hypixel.hytale.server.core.command.system.arguments.system.AbstractOptionalArg;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.codec.validation.Validator;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgumentType;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg;
import com.hypixel.hytale.server.core.command.system.arguments.system.DefaultArg;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;

public class WallsCommand extends AbstractPlayerCommand
{
    @Nonnull
    private final RequiredArg<BlockPattern> patternArg;
    @Nonnull
    private final DefaultArg<Integer> thicknessArg;
    @Nonnull
    private final FlagArg floorArg;
    @Nonnull
    private final FlagArg roofArg;
    @Nonnull
    private final FlagArg perimeterArg;
    
    public WallsCommand() {
        super("wall", "server.commands.walls.desc");
        this.patternArg = this.withRequiredArg("pattern", "server.commands.walls.blockType.desc", ArgTypes.BLOCK_PATTERN);
        this.thicknessArg = this.withDefaultArg("thickness", "server.commands.walls.thickness.desc", ArgTypes.INTEGER, 1, "Thickness of one").addValidator((Validator<Integer>)Validators.range(1, (DataType)128));
        this.floorArg = ((AbstractOptionalArg<FlagArg, DataType>)this.withFlagArg("floor", "server.commands.walls.floor.desc")).addAliases("bottom");
        this.roofArg = ((AbstractOptionalArg<FlagArg, DataType>)this.withFlagArg("roof", "server.commands.walls.roof.desc")).addAliases("ceiling", "top");
        this.perimeterArg = ((AbstractOptionalArg<FlagArg, DataType>)this.withFlagArg("perimeter", "server.commands.walls.perimeter.desc")).addAliases("all");
        this.setPermissionGroup(GameMode.Creative);
        this.addAliases("walls", "side", "sides");
    }
    
    @Override
    protected void execute(@Nonnull final CommandContext context, @Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world) {
        final Player playerComponent = store.getComponent(ref, Player.getComponentType());
        assert playerComponent != null;
        if (!PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
            return;
        }
        final BlockPattern pattern = this.patternArg.get(context);
        if (pattern == null || pattern.isEmpty()) {
            context.sendMessage(Message.translation("server.builderTools.invalidBlockType").param("name", "").param("key", ""));
            return;
        }
        final Boolean floor = ((Argument<Arg, Boolean>)this.floorArg).get(context);
        final Boolean roof = ((Argument<Arg, Boolean>)this.roofArg).get(context);
        final Boolean perimeter = ((Argument<Arg, Boolean>)this.perimeterArg).get(context);
        BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.walls(r, pattern, this.thicknessArg.get(context), roof || perimeter, floor || perimeter, componentAccessor));
    }
}
