// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.deployables.config;

import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.assetstore.AssetRegistry;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;

public class DeployableSpawner implements JsonAssetWithMap<String, DefaultAssetMap<String, DeployableSpawner>>
{
    public static final AssetBuilderCodec<String, DeployableSpawner> CODEC;
    private static DefaultAssetMap<String, DeployableSpawner> ASSET_MAP;
    protected String id;
    protected AssetExtraInfo.Data data;
    private DeployableConfig config;
    private Vector3d[] positionOffsets;
    
    public DeployableSpawner(final String id, final DeployableConfig config, final Vector3d[] positionOffsets) {
        this.id = id;
        this.config = config;
        this.positionOffsets = positionOffsets;
    }
    
    public DeployableSpawner() {
    }
    
    public static DefaultAssetMap<String, DeployableSpawner> getAssetMap() {
        if (DeployableSpawner.ASSET_MAP == null) {
            DeployableSpawner.ASSET_MAP = AssetRegistry.getAssetStore(DeployableSpawner.class).getAssetMap();
        }
        return DeployableSpawner.ASSET_MAP;
    }
    
    public Vector3d[] getPositionOffsets() {
        return this.positionOffsets;
    }
    
    public DeployableConfig getConfig() {
        return this.config;
    }
    
    @Override
    public String getId() {
        return this.id;
    }
    
    static {
        CODEC = ((AssetBuilderCodec.Builder)AssetBuilderCodec.builder(DeployableSpawner.class, DeployableSpawner::new, (Codec<String>)Codec.STRING, (t, k) -> t.id = k, t -> t.id, (asset, data) -> asset.data = data, asset -> asset.data).append(new KeyedCodec<DeployableConfig>("Config", (Codec<DeployableConfig>)DeployableConfig.CODEC), (i, s) -> i.config = s, i -> i.config).addValidator(Validators.nonNull()).add().append(new KeyedCodec("PositionOffsets", new ArrayCodec(Vector3d.CODEC, Vector3d[]::new)), (i, s) -> i.positionOffsets = s, i -> i.positionOffsets).add()).build();
    }
}
