// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.hytalegenerator.assets.blockset;

import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.Codec;
import java.util.List;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import java.util.ArrayList;
import com.hypixel.hytale.builtin.hytalegenerator.MaterialSet;
import javax.annotation.Nonnull;
import com.hypixel.hytale.builtin.hytalegenerator.material.MaterialCache;
import com.hypixel.hytale.builtin.hytalegenerator.assets.material.MaterialAsset;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;

public class MaterialSetAsset implements JsonAssetWithMap<String, DefaultAssetMap<String, MaterialSetAsset>>, Cleanable
{
    public static final AssetBuilderCodec<String, MaterialSetAsset> CODEC;
    private String id;
    private AssetExtraInfo.Data data;
    private boolean inclusive;
    private MaterialAsset[] materialAssets;
    
    public MaterialSetAsset() {
        this.inclusive = true;
        this.materialAssets = new MaterialAsset[0];
    }
    
    public MaterialSet build(@Nonnull final MaterialCache materialCache) {
        final ArrayList<Material> materials = new ArrayList<Material>(this.materialAssets.length);
        for (final MaterialAsset materialAsset : this.materialAssets) {
            if (materialAsset != null) {
                materials.add(materialAsset.build(materialCache));
            }
        }
        return new MaterialSet(this.inclusive, materials);
    }
    
    @Override
    public String getId() {
        return this.id;
    }
    
    @Override
    public void cleanUp() {
        for (final MaterialAsset materialAsset : this.materialAssets) {
            materialAsset.cleanUp();
        }
    }
    
    static {
        CODEC = ((AssetBuilderCodec.Builder)AssetBuilderCodec.builder(MaterialSetAsset.class, MaterialSetAsset::new, (Codec<String>)Codec.STRING, (asset, id) -> asset.id = id, config -> config.id, (config, data) -> config.data = data, config -> config.data).append(new KeyedCodec<Boolean>("Inclusive", Codec.BOOLEAN, false), (t, k) -> t.inclusive = k, t -> t.inclusive).add().append(new KeyedCodec("Materials", new ArrayCodec(MaterialAsset.CODEC, MaterialAsset[]::new), true), (asset, value) -> asset.materialAssets = value, asset -> asset.materialAssets).add()).build();
    }
}
