// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

import com.hypixel.hytale.codec.validation.Validator;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SmoothFloorDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import javax.annotation.Nonnull;
import com.hypixel.hytale.codec.builder.BuilderCodec;

public class SmoothFloorDensityAsset extends DensityAsset
{
    public static final BuilderCodec<SmoothFloorDensityAsset> CODEC;
    private double smoothRange;
    private double limit;
    
    public SmoothFloorDensityAsset() {
        this.smoothRange = 1.0;
        this.limit = 0.0;
    }
    
    @Nonnull
    @Override
    public Density build(@Nonnull final Argument argument) {
        if (this.isSkipped()) {
            return new ConstantValueDensity(0.0);
        }
        return new SmoothFloorDensity(this.limit, this.smoothRange, this.buildFirstInput(argument));
    }
    
    @Override
    public void cleanUp() {
        this.cleanUpInputs();
    }
    
    static {
        CODEC = BuilderCodec.builder(SmoothFloorDensityAsset.class, SmoothFloorDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec<Double>("Limit", Codec.DOUBLE, true), (t, k) -> t.limit = k, k -> k.limit).add().append(new KeyedCodec("SmoothRange", Codec.DOUBLE, true), (t, k) -> t.smoothRange = k, k -> k.smoothRange).addValidator(Validators.greaterThanOrEqual(0.0)).add().build();
    }
}
