// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.VectorWarpDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import javax.annotation.Nonnull;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.codec.builder.BuilderCodec;

public class VectorWarpDensityAsset extends DensityAsset
{
    public static final BuilderCodec<VectorWarpDensityAsset> CODEC;
    private double warpFactor;
    private Vector3d warpVector;
    
    public VectorWarpDensityAsset() {
        this.warpFactor = 1.0;
        this.warpVector = new Vector3d();
    }
    
    @Nonnull
    @Override
    public Density build(@Nonnull final Argument argument) {
        if (this.isSkipped()) {
            return new ConstantValueDensity(0.0);
        }
        return new VectorWarpDensity(this.buildFirstInput(argument), this.buildSecondInput(argument), this.warpFactor, this.warpVector);
    }
    
    @Override
    public void cleanUp() {
        this.cleanUpInputs();
    }
    
    static {
        CODEC = BuilderCodec.builder(VectorWarpDensityAsset.class, VectorWarpDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec<Double>("WarpFactor", Codec.DOUBLE, true), (t, k) -> t.warpFactor = k, t -> t.warpFactor).add().append(new KeyedCodec("WarpVector", Vector3d.CODEC, true), (t, k) -> t.warpVector = k, t -> t.warpVector).add().build();
    }
}
