// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.layerassets;

import com.hypixel.hytale.codec.validation.Validator;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.layers.ConstantThicknessLayer;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.SpaceAndDepthMaterialProvider;
import javax.annotation.Nonnull;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
import com.hypixel.hytale.codec.builder.BuilderCodec;

public class ConstantThicknessLayerAsset extends LayerAsset
{
    public static final BuilderCodec<ConstantThicknessLayerAsset> CODEC;
    private int thickness;
    private MaterialProviderAsset materialProviderAsset;
    
    public ConstantThicknessLayerAsset() {
        this.thickness = 0;
        this.materialProviderAsset = new ConstantMaterialProviderAsset();
    }
    
    @Nonnull
    @Override
    public SpaceAndDepthMaterialProvider.Layer<Material> build(@Nonnull final MaterialProviderAsset.Argument argument) {
        return new ConstantThicknessLayer<Material>(this.thickness, this.materialProviderAsset.build(argument));
    }
    
    @Override
    public void cleanUp() {
        this.materialProviderAsset.cleanUp();
    }
    
    static {
        CODEC = BuilderCodec.builder(ConstantThicknessLayerAsset.class, ConstantThicknessLayerAsset::new, LayerAsset.ABSTRACT_CODEC).append(new KeyedCodec<Integer>("Thickness", Codec.INTEGER, true), (t, k) -> t.thickness = k, k -> k.thickness).addValidator((Validator<? super Integer>)Validators.greaterThanOrEqual(0)).add().append(new KeyedCodec("Material", MaterialProviderAsset.CODEC, true), (t, k) -> t.materialProviderAsset = k, k -> k.materialProviderAsset).add().build();
    }
}
