// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.layerassets;

import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.layers.NoiseThickness;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.SpaceAndDepthMaterialProvider;
import javax.annotation.Nonnull;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.density.ConstantDensityAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.density.DensityAsset;
import com.hypixel.hytale.codec.builder.BuilderCodec;

public class NoiseThicknessAsset extends LayerAsset
{
    public static final BuilderCodec<NoiseThicknessAsset> CODEC;
    private DensityAsset densityAsset;
    private MaterialProviderAsset materialProviderAsset;
    
    public NoiseThicknessAsset() {
        this.densityAsset = new ConstantDensityAsset();
        this.materialProviderAsset = new ConstantMaterialProviderAsset();
    }
    
    @Nonnull
    @Override
    public SpaceAndDepthMaterialProvider.Layer<Material> build(@Nonnull final MaterialProviderAsset.Argument argument) {
        final MaterialProvider<Material> materialProvider = this.materialProviderAsset.build(argument);
        final Density functionTree = this.densityAsset.build(DensityAsset.from(argument));
        return new NoiseThickness<Material>(functionTree, materialProvider);
    }
    
    @Override
    public void cleanUp() {
        this.densityAsset.cleanUp();
        this.materialProviderAsset.cleanUp();
    }
    
    static {
        CODEC = BuilderCodec.builder(NoiseThicknessAsset.class, NoiseThicknessAsset::new, LayerAsset.ABSTRACT_CODEC).append(new KeyedCodec<DensityAsset>("ThicknessFunctionXZ", (Codec<DensityAsset>)DensityAsset.CODEC, true), (asset, k) -> asset.densityAsset = k, asset -> asset.densityAsset).add().append(new KeyedCodec("Material", MaterialProviderAsset.CODEC, true), (t, k) -> t.materialProviderAsset = k, k -> k.materialProviderAsset).add().build();
    }
}
