// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.hytalegenerator.assets.terrains;

import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.assetstore.codec.AssetCodec;
import com.hypixel.hytale.assetstore.codec.ContainedAssetCodec;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.threadindexer.WorkerIndexer;
import com.hypixel.hytale.builtin.hytalegenerator.referencebundle.ReferenceBundle;
import javax.annotation.Nonnull;
import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;

public abstract class TerrainAsset implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, TerrainAsset>>
{
    private static final TerrainAsset[] EMPTY_INPUTS;
    public static final AssetCodecMapCodec<String, TerrainAsset> CODEC;
    public static final Codec<String> CHILD_ASSET_CODEC;
    public static final Codec<String[]> CHILD_ASSET_CODEC_ARRAY;
    public static final BuilderCodec<TerrainAsset> ABSTRACT_CODEC;
    private String id;
    private AssetExtraInfo.Data data;
    private TerrainAsset[] inputs;
    private boolean skip;
    
    protected TerrainAsset() {
        this.inputs = TerrainAsset.EMPTY_INPUTS;
        this.skip = false;
    }
    
    public abstract Density buildDensity(@Nonnull final SeedBox p0, @Nonnull final ReferenceBundle p1, @Nonnull final WorkerIndexer p2);
    
    @Override
    public String getId() {
        return this.id;
    }
    
    @Override
    public void cleanUp() {
        for (final TerrainAsset asset : this.inputs) {
            asset.cleanUp();
        }
    }
    
    static {
        EMPTY_INPUTS = new TerrainAsset[0];
        CODEC = new AssetCodecMapCodec<String, TerrainAsset>((Codec<String>)Codec.STRING, (t, k) -> t.id = k, t -> t.id, (t, data) -> t.data = data, t -> t.data);
        CHILD_ASSET_CODEC = new ContainedAssetCodec<String, Object, Object>(TerrainAsset.class, TerrainAsset.CODEC);
        CHILD_ASSET_CODEC_ARRAY = new ArrayCodec<String>(TerrainAsset.CHILD_ASSET_CODEC, String[]::new);
        ABSTRACT_CODEC = BuilderCodec.abstractBuilder(TerrainAsset.class).build();
    }
}
