// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.hytalegenerator.assets.worldstructures;

import com.hypixel.hytale.builtin.hytalegenerator.threadindexer.WorkerIndexer;
import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox;
import com.hypixel.hytale.builtin.hytalegenerator.material.MaterialCache;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.assetstore.codec.AssetCodec;
import com.hypixel.hytale.assetstore.codec.ContainedAssetCodec;
import com.hypixel.hytale.builtin.hytalegenerator.material.SolidMaterial;
import com.hypixel.hytale.builtin.hytalegenerator.biomemap.BiomeMap;
import javax.annotation.Nonnull;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;

public abstract class WorldStructureAsset implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, WorldStructureAsset>>
{
    public static final AssetCodecMapCodec<String, WorldStructureAsset> CODEC;
    public static final Codec<String> CHILD_ASSET_CODEC;
    public static final Codec<String[]> CHILD_ASSET_CODEC_ARRAY;
    public static final BuilderCodec<WorldStructureAsset> ABSTRACT_CODEC;
    private String id;
    private AssetExtraInfo.Data data;
    
    protected WorldStructureAsset() {
    }
    
    public abstract BiomeMap<SolidMaterial> buildBiomeMap(@Nonnull final Argument p0);
    
    public abstract int getBiomeTransitionDistance();
    
    public abstract int getMaxBiomeEdgeDistance();
    
    @Override
    public String getId() {
        return this.id;
    }
    
    @Override
    public void cleanUp() {
    }
    
    static {
        CODEC = new AssetCodecMapCodec<String, WorldStructureAsset>((Codec<String>)Codec.STRING, (t, k) -> t.id = k, t -> t.id, (t, data) -> t.data = data, t -> t.data);
        CHILD_ASSET_CODEC = new ContainedAssetCodec<String, Object, Object>(WorldStructureAsset.class, WorldStructureAsset.CODEC);
        CHILD_ASSET_CODEC_ARRAY = new ArrayCodec<String>(WorldStructureAsset.CHILD_ASSET_CODEC, String[]::new);
        ABSTRACT_CODEC = BuilderCodec.abstractBuilder(WorldStructureAsset.class).build();
    }
    
    public static class Argument
    {
        public MaterialCache materialCache;
        public SeedBox parentSeed;
        public WorkerIndexer workerIndexer;
        
        public Argument(@Nonnull final MaterialCache materialCache, @Nonnull final SeedBox parentSeed, @Nonnull final WorkerIndexer workerIndexer) {
            this.materialCache = materialCache;
            this.parentSeed = parentSeed;
            this.workerIndexer = workerIndexer;
        }
        
        public Argument(@Nonnull final Argument argument) {
            this.materialCache = argument.materialCache;
            this.parentSeed = argument.parentSeed;
            this.workerIndexer = argument.workerIndexer;
        }
    }
}
