// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.instances.removal;

import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.core.universe.world.World;
import java.time.Instant;
import com.hypixel.hytale.server.core.modules.time.TimeResource;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.component.Store;
import java.util.concurrent.TimeUnit;
import com.hypixel.hytale.codec.builder.BuilderCodec;

public class IdleTimeoutCondition implements RemovalCondition
{
    public static final BuilderCodec<IdleTimeoutCondition> CODEC;
    private double timeoutSeconds;
    
    public IdleTimeoutCondition() {
        this.timeoutSeconds = (double)TimeUnit.MINUTES.toSeconds(5L);
    }
    
    @Override
    public boolean shouldRemoveWorld(@Nonnull final Store<ChunkStore> store) {
        final InstanceDataResource instanceDataResource = store.getResource(InstanceDataResource.getResourceType());
        final World world = store.getExternalData().getWorld();
        final Store<EntityStore> entityStore = world.getEntityStore().getStore();
        final TimeResource timeResource = entityStore.getResource(TimeResource.getResourceType());
        final boolean hasPlayer = world.getPlayerCount() > 0;
        if (!hasPlayer) {
            if (instanceDataResource.getIdleTimeoutTimer() == null) {
                instanceDataResource.setIdleTimeoutTimer(timeResource.getNow().plusNanos((long)(this.timeoutSeconds * 1.0E9)));
            }
            return timeResource.getNow().isAfter(instanceDataResource.getIdleTimeoutTimer());
        }
        instanceDataResource.setIdleTimeoutTimer(null);
        return false;
    }
    
    static {
        CODEC = BuilderCodec.builder(IdleTimeoutCondition.class, IdleTimeoutCondition::new).documentation("A condition that triggers after the world has be idle (without players) for a set time.").append(new KeyedCodec("TimeoutSeconds", Codec.DOUBLE), (o, i) -> o.timeoutSeconds = i, o -> o.timeoutSeconds).documentation("How long (in seconds) the world has to be idle (without players) for before triggering.").add().build();
    }
}
