// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.instances.removal;

import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.server.core.universe.world.World;
import java.time.Instant;
import com.hypixel.hytale.server.core.modules.time.TimeResource;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.component.Store;
import java.util.concurrent.TimeUnit;
import com.hypixel.hytale.codec.builder.BuilderCodec;

public class WorldEmptyCondition implements RemovalCondition
{
    public static final WorldEmptyCondition INSTANCE;
    public static final RemovalCondition[] REMOVE_WHEN_EMPTY;
    public static final BuilderCodec<WorldEmptyCondition> CODEC;
    private double timeoutSeconds;
    
    public WorldEmptyCondition() {
        this.timeoutSeconds = (double)TimeUnit.MINUTES.toSeconds(5L);
    }
    
    public WorldEmptyCondition(final double timeoutSeconds) {
        this.timeoutSeconds = (double)TimeUnit.MINUTES.toSeconds(5L);
        this.timeoutSeconds = timeoutSeconds;
    }
    
    @Override
    public boolean shouldRemoveWorld(@Nonnull final Store<ChunkStore> store) {
        final InstanceDataResource data = store.getResource(InstanceDataResource.getResourceType());
        final World world = store.getExternalData().getWorld();
        final TimeResource timeResource = world.getEntityStore().getStore().getResource(TimeResource.getResourceType());
        final boolean hasPlayer = world.getPlayerCount() > 0;
        final boolean hadPlayer = data.hadPlayer();
        if (!hasPlayer && hadPlayer) {
            return true;
        }
        if (hasPlayer && !hadPlayer) {
            data.setHadPlayer(true);
            data.setWorldTimeoutTimer(null);
        }
        if (hadPlayer || hasPlayer) {
            return false;
        }
        if (data.getWorldTimeoutTimer() == null) {
            data.setWorldTimeoutTimer(timeResource.getNow().plusNanos((long)(this.timeoutSeconds * 1.0E9)));
        }
        return timeResource.getNow().isAfter(data.getWorldTimeoutTimer());
    }
    
    static {
        INSTANCE = new WorldEmptyCondition();
        REMOVE_WHEN_EMPTY = new RemovalCondition[] { WorldEmptyCondition.INSTANCE };
        CODEC = BuilderCodec.builder(WorldEmptyCondition.class, WorldEmptyCondition::new).documentation("""
                                                                                                        A condition that triggers when the world is empty.
                                                                                                        
                                                                                                        It will only trigger after at least one player has joined. As a safety measure it provides a timeout for waiting for a player to join in case the player disconnected before entering the world.""").append(new KeyedCodec("TimeoutSeconds", Codec.DOUBLE), (o, i) -> o.timeoutSeconds = i, o -> o.timeoutSeconds).documentation("How long to wait (in seconds) for a player to join before closing the world.").add().build();
    }
}
