// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.builtin.parkour.commands;

import com.hypixel.hytale.builtin.parkour.ParkourPlugin;
import com.hypixel.hytale.server.core.entity.UUIDComponent;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;

public class CheckpointResetCommand extends AbstractPlayerCommand
{
    @Nonnull
    private static final Message MESSAGE_COMMANDS_CHECKPOINT_RESET_SUCCESS;
    
    public CheckpointResetCommand() {
        super("reset", "server.commands.checkpoint.reset.desc");
    }
    
    @Override
    protected void execute(@Nonnull final CommandContext context, @Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world) {
        final UUIDComponent uuidComponent = store.getComponent(ref, UUIDComponent.getComponentType());
        assert uuidComponent != null;
        ParkourPlugin.get().resetPlayer(uuidComponent.getUuid());
        context.sendMessage(CheckpointResetCommand.MESSAGE_COMMANDS_CHECKPOINT_RESET_SUCCESS);
    }
    
    static {
        MESSAGE_COMMANDS_CHECKPOINT_RESET_SUCCESS = Message.translation("server.commands.checkpoint.reset.success");
    }
}
