// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.protocol.packets.player;

import java.util.Objects;
import com.hypixel.hytale.protocol.io.ValidationResult;
import io.netty.buffer.ByteBuf;
import javax.annotation.Nonnull;
import com.hypixel.hytale.protocol.Packet;

public class ClientReady implements Packet
{
    public static final int PACKET_ID = 105;
    public static final boolean IS_COMPRESSED = false;
    public static final int NULLABLE_BIT_FIELD_SIZE = 0;
    public static final int FIXED_BLOCK_SIZE = 2;
    public static final int VARIABLE_FIELD_COUNT = 0;
    public static final int VARIABLE_BLOCK_START = 2;
    public static final int MAX_SIZE = 2;
    public boolean readyForChunks;
    public boolean readyForGameplay;
    
    @Override
    public int getId() {
        return 105;
    }
    
    public ClientReady() {
    }
    
    public ClientReady(final boolean readyForChunks, final boolean readyForGameplay) {
        this.readyForChunks = readyForChunks;
        this.readyForGameplay = readyForGameplay;
    }
    
    public ClientReady(@Nonnull final ClientReady other) {
        this.readyForChunks = other.readyForChunks;
        this.readyForGameplay = other.readyForGameplay;
    }
    
    @Nonnull
    public static ClientReady deserialize(@Nonnull final ByteBuf buf, final int offset) {
        final ClientReady obj = new ClientReady();
        obj.readyForChunks = (buf.getByte(offset + 0) != 0);
        obj.readyForGameplay = (buf.getByte(offset + 1) != 0);
        return obj;
    }
    
    public static int computeBytesConsumed(@Nonnull final ByteBuf buf, final int offset) {
        return 2;
    }
    
    @Override
    public void serialize(@Nonnull final ByteBuf buf) {
        buf.writeByte(this.readyForChunks ? 1 : 0);
        buf.writeByte(this.readyForGameplay ? 1 : 0);
    }
    
    @Override
    public int computeSize() {
        return 2;
    }
    
    public static ValidationResult validateStructure(@Nonnull final ByteBuf buffer, final int offset) {
        if (buffer.readableBytes() - offset < 2) {
            return ValidationResult.error("Buffer too small: expected at least 2 bytes");
        }
        return ValidationResult.OK;
    }
    
    public ClientReady clone() {
        final ClientReady copy = new ClientReady();
        copy.readyForChunks = this.readyForChunks;
        copy.readyForGameplay = this.readyForGameplay;
        return copy;
    }
    
    @Override
    public boolean equals(final Object obj) {
        if (this == obj) {
            return true;
        }
        if (obj instanceof final ClientReady other) {
            return this.readyForChunks == other.readyForChunks && this.readyForGameplay == other.readyForGameplay;
        }
        return false;
    }
    
    @Override
    public int hashCode() {
        return Objects.hash(this.readyForChunks, this.readyForGameplay);
    }
}
