// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.core.command.commands.debug;

import com.hypixel.hytale.server.core.entity.entities.player.hud.HudManager;
import com.hypixel.hytale.protocol.packets.interface_.HudComponent;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.protocol.GameMode;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;

public class ShowBuilderToolsHudCommand extends AbstractPlayerCommand
{
    @Nonnull
    private final FlagArg hideArg;
    
    public ShowBuilderToolsHudCommand() {
        super("builderToolsLegend", "server.commands.builderToolsLegend.desc");
        this.hideArg = this.withFlagArg("hide", "server.commands.builderToolsLegend.hide.desc");
        this.setPermissionGroup(GameMode.Creative);
    }
    
    @Override
    protected void execute(@Nonnull final CommandContext context, @Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world) {
        final Player playerComponent = store.getComponent(ref, Player.getComponentType());
        assert playerComponent != null;
        final HudManager hudManager = playerComponent.getHudManager();
        if (this.hideArg.provided(context)) {
            hudManager.hideHudComponents(playerRef, HudComponent.BuilderToolsLegend);
            hudManager.showHudComponents(playerRef, HudComponent.BuilderToolsMaterialSlotSelector);
            return;
        }
        hudManager.showHudComponents(playerRef, HudComponent.BuilderToolsLegend);
        hudManager.showHudComponents(playerRef, HudComponent.BuilderToolsMaterialSlotSelector);
    }
}
