// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.core.command.commands.player;

import com.hypixel.hytale.server.core.command.system.basecommands.CommandBase;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.AbstractCommand;
import com.hypixel.hytale.server.core.permissions.HytalePermissions;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgumentType;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;

public class GameModeCommand extends AbstractPlayerCommand
{
    @Nonnull
    private static final Message MESSAGE_COMMANDS_GAMEMODE_ALREADY_IN_MODE_SELF;
    @Nonnull
    private final RequiredArg<GameMode> gameModeArg;
    
    public GameModeCommand() {
        super("gamemode", "server.commands.gamemode.desc");
        this.gameModeArg = this.withRequiredArg("gamemode", "server.commands.gamemode.gamemode.desc", ArgTypes.GAME_MODE);
        this.addAliases("gm");
        this.requirePermission(HytalePermissions.fromCommand("gamemode.self"));
        this.addUsageVariant(new GameModeOtherCommand());
    }
    
    @Override
    protected void execute(@Nonnull final CommandContext context, @Nonnull final Store<EntityStore> store, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world) {
        final Player playerComponent = store.getComponent(ref, Player.getComponentType());
        assert playerComponent != null;
        final GameMode gameMode = this.gameModeArg.get(context);
        if (playerComponent.getGameMode() == gameMode) {
            context.sendMessage(GameModeCommand.MESSAGE_COMMANDS_GAMEMODE_ALREADY_IN_MODE_SELF);
            return;
        }
        Player.setGameMode(ref, gameMode, store);
        final Message gameModeMessage = Message.translation("server.general.gamemodes." + gameMode.name().toLowerCase());
        context.sendMessage(Message.translation("server.commands.gamemode.success.self").param("mode", gameModeMessage));
    }
    
    static {
        MESSAGE_COMMANDS_GAMEMODE_ALREADY_IN_MODE_SELF = Message.translation("server.commands.gamemode.alreadyInMode.self");
    }
    
    private static class GameModeOtherCommand extends CommandBase
    {
        private static final Message MESSAGE_COMMANDS_ERRORS_PLAYER_NOT_IN_WORLD;
        @Nonnull
        private final RequiredArg<GameMode> gameModeArg;
        @Nonnull
        private final RequiredArg<PlayerRef> playerArg;
        static final /* synthetic */ boolean $assertionsDisabled;
        
        GameModeOtherCommand() {
            super("server.commands.gamemode.other.desc");
            this.gameModeArg = this.withRequiredArg("gamemode", "server.commands.gamemode.gamemode.desc", ArgTypes.GAME_MODE);
            this.playerArg = this.withRequiredArg("player", "server.commands.argtype.player.desc", ArgTypes.PLAYER_REF);
            this.requirePermission(HytalePermissions.fromCommand("gamemode.other"));
        }
        
        @Override
        protected void executeSync(@Nonnull final CommandContext context) {
            final PlayerRef targetPlayerRef = this.playerArg.get(context);
            final Ref<EntityStore> ref = targetPlayerRef.getReference();
            if (ref == null || !ref.isValid()) {
                context.sendMessage(GameModeOtherCommand.MESSAGE_COMMANDS_ERRORS_PLAYER_NOT_IN_WORLD);
                return;
            }
            final Store<EntityStore> store = ref.getStore();
            final World world = store.getExternalData().getWorld();
            world.execute(() -> {
                final Player playerComponent = store.getComponent(ref, Player.getComponentType());
                if (playerComponent == null) {
                    context.sendMessage(GameModeOtherCommand.MESSAGE_COMMANDS_ERRORS_PLAYER_NOT_IN_WORLD);
                }
                else {
                    final PlayerRef playerRefComponent = store.getComponent(ref, PlayerRef.getComponentType());
                    if (!GameModeOtherCommand.$assertionsDisabled && playerRefComponent == null) {
                        throw new AssertionError();
                    }
                    else {
                        final GameMode gameMode = this.gameModeArg.get(context);
                        if (playerComponent.getGameMode() == gameMode) {
                            context.sendMessage(Message.translation("server.commands.gamemode.alreadyInMode.other").param("username", playerRefComponent.getUsername()));
                        }
                        else {
                            Player.setGameMode(ref, gameMode, store);
                            final Message gameModeMessage = Message.translation("server.general.gamemodes." + gameMode.name().toLowerCase());
                            context.sendMessage(Message.translation("server.commands.gamemode.success.other").param("mode", gameModeMessage).param("username", playerRefComponent.getUsername()));
                        }
                    }
                }
            });
        }
        
        static {
            MESSAGE_COMMANDS_ERRORS_PLAYER_NOT_IN_WORLD = Message.translation("server.commands.errors.playerNotInWorld");
        }
    }
}
