// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.core.command.commands.utility.lighting;

import com.hypixel.hytale.server.core.command.system.arguments.system.Argument;
import com.hypixel.hytale.server.core.universe.world.chunk.section.BlockSection;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.server.core.universe.world.chunk.section.ChunkLightData;
import com.hypixel.hytale.server.core.universe.world.chunk.BlockChunk;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.math.util.ChunkUtil;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeIntPosition;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractWorldCommand;

public class LightingGetCommand extends AbstractWorldCommand
{
    @Nonnull
    private final RequiredArg<RelativeIntPosition> positionArg;
    @Nonnull
    private final FlagArg hexFlag;
    
    public LightingGetCommand() {
        super("get", "server.commands.light.get.desc");
        this.positionArg = this.withRequiredArg("x y z", "server.commands.light.get.position.desc", ArgTypes.RELATIVE_BLOCK_POSITION);
        this.hexFlag = this.withFlagArg("hex", "server.commands.light.get.hex.desc");
    }
    
    @Override
    protected void execute(@Nonnull final CommandContext context, @Nonnull final World world, @Nonnull final Store<EntityStore> store) {
        final ChunkStore chunkStore = world.getChunkStore();
        final Vector3i position = this.positionArg.get(context).getBlockPosition(context, store);
        final int x = position.x;
        final int y = position.y;
        final int z = position.z;
        final long chunkIndex = ChunkUtil.indexChunkFromBlock(x, z);
        final Ref<ChunkStore> chunkReference = chunkStore.getChunkReference(chunkIndex);
        if (chunkReference == null || !chunkReference.isValid()) {
            final Message errorMessage = Message.translation("server.commands.errors.chunkNotLoaded").param("chunkX", ChunkUtil.chunkCoordinate(x)).param("chunkZ", ChunkUtil.chunkCoordinate(z)).param("world", world.getName());
            context.sendMessage(errorMessage);
            return;
        }
        final BlockChunk blockChunkComponent = chunkStore.getStore().getComponent(chunkReference, BlockChunk.getComponentType());
        assert blockChunkComponent != null;
        final BlockSection section = blockChunkComponent.getSectionAtBlockY(y);
        final short lightValue = section.getGlobalLight().getLightRaw(x, y, z);
        final byte redLight = ChunkLightData.getLightValue(lightValue, 0);
        final byte greenLight = ChunkLightData.getLightValue(lightValue, 1);
        final byte blueLight = ChunkLightData.getLightValue(lightValue, 2);
        final byte skyLight = ChunkLightData.getLightValue(lightValue, 3);
        final boolean displayHex = ((Argument<Arg, Boolean>)this.hexFlag).get(context);
        final Message messageToSend = Message.translation("server.commands.light.get").param("x", x).param("y", y).param("z", z).param("worldName", world.getName());
        if (displayHex) {
            final String hexString = Integer.toHexString(lightValue);
            messageToSend.insert("#" + "0".repeat(8 - hexString.length()) + hexString);
        }
        else {
            messageToSend.insert(Message.translation("server.commands.light.value").param("red", redLight).param("green", greenLight).param("blue", blueLight).param("sky", skyLight));
        }
        context.sendMessage(messageToSend);
    }
}
