// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.core.command.commands.utility.sound;

import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.server.core.universe.world.SoundUtil;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import javax.annotation.Nullable;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgumentType;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg;
import com.hypixel.hytale.protocol.SoundCategory;
import com.hypixel.hytale.server.core.command.system.arguments.system.DefaultArg;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.core.asset.type.soundevent.config.SoundEvent;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractTargetPlayerCommand;

public class SoundPlay2DCommand extends AbstractTargetPlayerCommand
{
    @Nonnull
    private final RequiredArg<SoundEvent> soundEventArg;
    @Nonnull
    private final DefaultArg<SoundCategory> categoryArg;
    @Nonnull
    private final FlagArg allFlag;
    
    public SoundPlay2DCommand() {
        super("2d", "server.commands.sound.2d.desc");
        this.soundEventArg = this.withRequiredArg("sound", "server.commands.sound.play.sound.desc", ArgTypes.SOUND_EVENT_ASSET);
        this.categoryArg = this.withDefaultArg("category", "server.commands.sound.category.desc", ArgTypes.SOUND_CATEGORY, SoundCategory.SFX, "server.commands.sound.category.default");
        this.allFlag = this.withFlagArg("all", "server.commands.sound.all.desc");
        this.addAliases("play");
    }
    
    @Override
    protected void execute(@Nonnull final CommandContext context, @Nullable final Ref<EntityStore> sourceRef, @Nonnull final Ref<EntityStore> ref, @Nonnull final PlayerRef playerRef, @Nonnull final World world, @Nonnull final Store<EntityStore> store) {
        final SoundEvent soundEvent = this.soundEventArg.get(context);
        final SoundCategory soundCategory = this.categoryArg.get(context);
        final int soundEventIndex = SoundEvent.getAssetMap().getIndex(soundEvent.getId());
        if (this.allFlag.provided(context)) {
            SoundUtil.playSoundEvent2d(soundEventIndex, soundCategory, store);
        }
        else {
            SoundUtil.playSoundEvent2d(ref, soundEventIndex, soundCategory, store);
        }
    }
}
