// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.core.modules.entityui.asset;

import com.hypixel.hytale.codec.validation.Validator;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.Codec;
import javax.annotation.Nonnull;
import com.hypixel.hytale.protocol.CombatTextEntityUIAnimationEventType;
import com.hypixel.hytale.protocol.CombatTextEntityUIComponentAnimationEvent;
import com.hypixel.hytale.codec.builder.BuilderCodec;

public class CombatTextUIComponentOpacityAnimationEvent extends CombatTextUIComponentAnimationEvent
{
    public static final BuilderCodec<CombatTextUIComponentOpacityAnimationEvent> CODEC;
    private float startOpacity;
    private float endOpacity;
    
    @Nonnull
    @Override
    public CombatTextEntityUIComponentAnimationEvent generatePacket() {
        final CombatTextEntityUIComponentAnimationEvent packet = super.generatePacket();
        packet.type = CombatTextEntityUIAnimationEventType.Opacity;
        packet.startOpacity = this.startOpacity;
        packet.endOpacity = this.endOpacity;
        return packet;
    }
    
    @Nonnull
    @Override
    public String toString() {
        return "CombatTextUIComponentOpacityAnimationEvent{startOpacity=" + this.startOpacity + ", endOpacity=" + this.endOpacity + "} " + super.toString();
    }
    
    static {
        CODEC = BuilderCodec.builder(CombatTextUIComponentOpacityAnimationEvent.class, CombatTextUIComponentOpacityAnimationEvent::new, CombatTextUIComponentAnimationEvent.ABSTRACT_CODEC).appendInherited(new KeyedCodec<Float>("StartOpacity", Codec.FLOAT), (event, f) -> event.startOpacity = f, event -> event.startOpacity, (parent, event) -> event.startOpacity = parent.startOpacity).documentation("The opacity that should be applied to text instances before the animation event begins.").addValidator(Validators.nonNull()).addValidator((Validator<? super Float>)Validators.range(0.0f, 1.0f)).add().appendInherited(new KeyedCodec("EndOpacity", Codec.FLOAT), (event, f) -> event.endOpacity = f, event -> event.endOpacity, (parent, event) -> event.endOpacity = parent.endOpacity).documentation("The opacity that should be applied to text instances by the end of the animation.").addValidator(Validators.nonNull()).addValidator(Validators.range(0.0f, 1.0f)).add().build();
    }
}
