// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.core.modules.interaction;

import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import javax.annotation.Nonnull;
import com.hypixel.hytale.protocol.InteractionType;

public class InteractionSimulationHandler implements IInteractionSimulationHandler
{
    private final boolean[] isDown;
    
    public InteractionSimulationHandler() {
        this.isDown = new boolean[InteractionType.VALUES.length];
    }
    
    @Override
    public void setState(@Nonnull final InteractionType type, final boolean state) {
        this.isDown[type.ordinal()] = state;
    }
    
    @Override
    public boolean isCharging(final boolean firstRun, final float time, @Nonnull final InteractionType type, final InteractionContext context, final Ref<EntityStore> ref, final CooldownHandler cooldownHandler) {
        return this.isDown[type.ordinal()];
    }
    
    @Override
    public boolean shouldCancelCharging(final boolean firstRun, final float time, final InteractionType type, final InteractionContext context, final Ref<EntityStore> ref, final CooldownHandler cooldownHandler) {
        return false;
    }
    
    @Override
    public float getChargeValue(final boolean firstRun, final float time, final InteractionType type, final InteractionContext context, final Ref<EntityStore> ref, final CooldownHandler cooldownHandler) {
        return time;
    }
}
