// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.core.modules.physics.util;

import javax.annotation.Nonnull;
import com.hypixel.hytale.math.vector.Vector3d;

public class ForceAccumulator
{
    public double speed;
    public final Vector3d force;
    public final Vector3d resistanceForceLimit;
    
    public ForceAccumulator() {
        this.force = new Vector3d();
        this.resistanceForceLimit = new Vector3d();
    }
    
    public void initialize(@Nonnull final PhysicsBodyState state, final double mass, final double timeStep) {
        this.force.assign(Vector3d.ZERO);
        this.speed = state.velocity.length();
        this.resistanceForceLimit.assign(state.velocity).scale(-mass / timeStep);
    }
    
    protected void computeResultingForce(@Nonnull final PhysicsBodyState state, final boolean onGround, @Nonnull final ForceProvider[] forceProviders, final double mass, final double timeStep) {
        this.initialize(state, mass, timeStep);
        for (final ForceProvider provider : forceProviders) {
            provider.update(state, this, onGround);
        }
    }
}
