// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.flock.corecomponents.builders;

import com.hypixel.hytale.server.npc.asset.builder.Feature;
import com.hypixel.hytale.server.npc.instructions.Sensor;
import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.flock.corecomponents.SensorFlockCombatDamage;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;

public class BuilderSensorFlockCombatDamage extends BuilderSensorBase
{
    protected boolean leaderOnly;
    
    @Nonnull
    @Override
    public SensorFlockCombatDamage build(final BuilderSupport builderSupport) {
        return new SensorFlockCombatDamage(this);
    }
    
    @Nonnull
    @Override
    public String getShortDescription() {
        return "Test if flock with NPC received combat damage";
    }
    
    @Nonnull
    @Override
    public String getLongDescription() {
        return "Return true if flock with NPC received combat damage. Target position is entity which did most damage.";
    }
    
    @Nonnull
    @Override
    public BuilderDescriptorState getBuilderDescriptorState() {
        return BuilderDescriptorState.Stable;
    }
    
    @Nonnull
    @Override
    public Builder<Sensor> readConfig(@Nonnull final JsonElement data) {
        this.getBoolean(data, "LeaderOnly", v -> this.leaderOnly = v, true, BuilderDescriptorState.Stable, "Only test for damage to flock leader", null);
        this.provideFeature(Feature.LiveEntity);
        return this;
    }
    
    public boolean isLeaderOnly() {
        return this.leaderOnly;
    }
}
