// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.npc.corecomponents;

import java.util.List;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.server.npc.role.Role;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.npc.util.IEntityByPriorityFilter;
import com.hypixel.hytale.server.npc.instructions.RoleStateChange;

public interface ISensorEntityPrioritiser extends RoleStateChange
{
    IEntityByPriorityFilter getNPCPrioritiser();
    
    IEntityByPriorityFilter getPlayerPrioritiser();
    
    Ref<EntityStore> pickTarget(final Ref<EntityStore> p0, final Role p1, final Vector3d p2, final Ref<EntityStore> p3, final Ref<EntityStore> p4, final boolean p5, final Store<EntityStore> p6);
    
    boolean providesFilters();
    
    void buildProvidedFilters(final List<IEntityFilter> p0);
}
