// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.npc.corecomponents.audiovisual.builders;

import com.hypixel.hytale.server.npc.asset.builder.validators.StringValidator;
import com.hypixel.hytale.server.npc.asset.builder.validators.StringNotEmptyValidator;
import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.corecomponents.audiovisual.SensorAnimation;
import com.hypixel.hytale.server.npc.instructions.Sensor;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.npc.asset.builder.holder.StringHolder;
import com.hypixel.hytale.server.npc.animations.NPCAnimationSlot;
import com.hypixel.hytale.server.npc.asset.builder.holder.EnumHolder;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;

public class BuilderSensorAnimation extends BuilderSensorBase
{
    protected final EnumHolder<NPCAnimationSlot> animationSlot;
    protected final StringHolder animationId;
    
    public BuilderSensorAnimation() {
        this.animationSlot = new EnumHolder<NPCAnimationSlot>();
        this.animationId = new StringHolder();
    }
    
    @Nonnull
    @Override
    public String getShortDescription() {
        return "Check if a given animation is being played";
    }
    
    @Nonnull
    @Override
    public String getLongDescription() {
        return this.getShortDescription();
    }
    
    @Nonnull
    @Override
    public Sensor build(@Nonnull final BuilderSupport builderSupport) {
        return new SensorAnimation(this, builderSupport);
    }
    
    @Nonnull
    @Override
    public BuilderDescriptorState getBuilderDescriptorState() {
        return BuilderDescriptorState.Stable;
    }
    
    @Nonnull
    @Override
    public Builder<Sensor> readConfig(@Nonnull final JsonElement data) {
        this.requireEnum(data, "Slot", this.animationSlot, NPCAnimationSlot.class, BuilderDescriptorState.Stable, "The animation slot to check", null);
        this.requireString(data, "Animation", this.animationId, StringNotEmptyValidator.get(), BuilderDescriptorState.Stable, "The animation ID to check for", null);
        return this;
    }
    
    public NPCAnimationSlot getAnimationSlot(@Nonnull final BuilderSupport support) {
        return this.animationSlot.get(support.getExecutionContext());
    }
    
    public String getAnimationId(@Nonnull final BuilderSupport support) {
        return this.animationId.get(support.getExecutionContext());
    }
}
