// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.npc.corecomponents.combat.builders;

import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.hypixel.hytale.server.npc.asset.builder.Feature;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleValidator;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleRangeValidator;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.corecomponents.combat.HeadMotionAim;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderHeadMotionBase;

public class BuilderHeadMotionAim extends BuilderHeadMotionBase
{
    protected final DoubleHolder spread;
    protected final BooleanHolder deflection;
    protected final DoubleHolder hitProbability;
    protected final DoubleHolder relativeTurnSpeed;
    
    public BuilderHeadMotionAim() {
        this.spread = new DoubleHolder();
        this.deflection = new BooleanHolder();
        this.hitProbability = new DoubleHolder();
        this.relativeTurnSpeed = new DoubleHolder();
    }
    
    @Nonnull
    @Override
    public HeadMotionAim build(@Nonnull final BuilderSupport builderSupport) {
        return new HeadMotionAim(this, builderSupport);
    }
    
    @Nonnull
    @Override
    public String getShortDescription() {
        return "Aim at target";
    }
    
    @Nonnull
    @Override
    public String getLongDescription() {
        return "Aim at target considering weapon in hand.";
    }
    
    @Nonnull
    @Override
    public BuilderDescriptorState getBuilderDescriptorState() {
        return BuilderDescriptorState.Stable;
    }
    
    @Nonnull
    @Override
    public BuilderHeadMotionAim readConfig(@Nonnull final JsonElement data) {
        this.getDouble(data, "Spread", this.spread, 1.0, DoubleRangeValidator.between(0.0, 5.0), BuilderDescriptorState.Experimental, "Random targeting error", null);
        this.getDouble(data, "HitProbability", this.hitProbability, 0.33, DoubleRangeValidator.between01(), BuilderDescriptorState.Experimental, "Probability of shot being straight on target", null);
        this.getBoolean(data, "Deflection", this.deflection, true, BuilderDescriptorState.Experimental, "Compute deflection for moving targets", null);
        this.getDouble(data, "RelativeTurnSpeed", this.relativeTurnSpeed, 1.0, DoubleRangeValidator.fromExclToIncl(0.0, 2.0), BuilderDescriptorState.Stable, "The relative turn speed modifier", null);
        this.requireFeature(Feature.AnyPosition);
        return this;
    }
    
    public double getSpread(final BuilderSupport support) {
        return this.spread.get(support.getExecutionContext());
    }
    
    public boolean isDeflection(final BuilderSupport support) {
        return this.deflection.get(support.getExecutionContext());
    }
    
    public double getHitProbability(final BuilderSupport support) {
        return this.hitProbability.get(support.getExecutionContext());
    }
    
    public double getRelativeTurnSpeed(@Nonnull final BuilderSupport support) {
        return this.relativeTurnSpeed.get(support.getExecutionContext());
    }
}
