// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.npc.corecomponents.movement.builders;

import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.hypixel.hytale.server.npc.corecomponents.movement.BodyMotionWanderBase;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleValidator;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.corecomponents.movement.BodyMotionWanderInCircle;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;

public class BuilderBodyMotionWanderInCircle extends BuilderBodyMotionWanderBase
{
    protected final DoubleHolder radius;
    protected boolean flock;
    protected boolean useSphere;
    
    public BuilderBodyMotionWanderInCircle() {
        this.radius = new DoubleHolder();
    }
    
    @Nonnull
    @Override
    public BodyMotionWanderInCircle build(@Nonnull final BuilderSupport builderSupport) {
        super.build(builderSupport);
        return new BodyMotionWanderInCircle(this, builderSupport);
    }
    
    @Nonnull
    @Override
    public String getShortDescription() {
        return "Random movement in circle around spawn position";
    }
    
    @Nonnull
    @Override
    public String getLongDescription() {
        return "Random movement in short linear pieces inside circle around spawn position.";
    }
    
    @Nonnull
    @Override
    public BuilderDescriptorState getBuilderDescriptorState() {
        return BuilderDescriptorState.Stable;
    }
    
    @Nonnull
    @Override
    public BuilderBodyMotionWanderInCircle readConfig(@Nonnull final JsonElement data) {
        this.getDouble(data, "Radius", this.radius, 10.0, DoubleSingleValidator.greater0(), BuilderDescriptorState.Stable, "Radius of circle to wander in", null);
        this.getBoolean(data, "Flock", b -> this.flock = b, false, BuilderDescriptorState.Experimental, "Do not use", null);
        this.getBoolean(data, "UseSphere", b -> this.useSphere = b, false, BuilderDescriptorState.Stable, "Use sphere", "Use a sphere instead of circle cylinder");
        return this;
    }
    
    public double getRadius(@Nonnull final BuilderSupport builderSupport) {
        return this.radius.get(builderSupport.getExecutionContext());
    }
    
    public boolean isFlock() {
        return this.flock;
    }
    
    public boolean isUseSphere() {
        return this.useSphere;
    }
}
