// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.npc.corecomponents.statemachine.builders;

import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.corecomponents.statemachine.SensorIsBusy;
import com.hypixel.hytale.server.npc.instructions.Sensor;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;

public class BuilderSensorIsBusy extends BuilderSensorBase
{
    @Nonnull
    @Override
    public String getShortDescription() {
        return "Tests if an NPC is in one of the defined Busy States.";
    }
    
    @Nonnull
    @Override
    public String getLongDescription() {
        return this.getShortDescription();
    }
    
    @Nonnull
    @Override
    public Sensor build(final BuilderSupport builderSupport) {
        return new SensorIsBusy(this);
    }
    
    @Nonnull
    @Override
    public BuilderDescriptorState getBuilderDescriptorState() {
        return BuilderDescriptorState.Stable;
    }
}
