// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.npc.corecomponents.timer;

import java.time.temporal.TemporalUnit;
import java.time.temporal.ChronoUnit;
import com.hypixel.hytale.math.random.RandomExtra;
import com.hypixel.hytale.server.core.modules.time.WorldTimeResource;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.npc.sensorinfo.InfoProvider;
import com.hypixel.hytale.server.npc.role.Role;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Ref;
import java.time.Instant;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderActionBase;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.npc.corecomponents.timer.builders.BuilderActionSetAlarm;
import java.time.temporal.TemporalAmount;
import com.hypixel.hytale.server.npc.util.Alarm;
import com.hypixel.hytale.server.npc.corecomponents.ActionBase;

public class ActionSetAlarm extends ActionBase
{
    protected final Alarm alarm;
    protected final TemporalAmount minDuration;
    protected final long randomVariation;
    protected final boolean cancel;
    
    public ActionSetAlarm(@Nonnull final BuilderActionSetAlarm builder, @Nonnull final BuilderSupport support) {
        super(builder);
        this.alarm = builder.getAlarm(support);
        final TemporalAmount[] durations = builder.getDurationRange(support);
        this.minDuration = durations[0];
        final Instant max = Instant.EPOCH.plus(durations[1]);
        this.randomVariation = max.minus(this.minDuration).getEpochSecond();
        this.cancel = (max.getEpochSecond() == 0L);
    }
    
    @Override
    public boolean execute(@Nonnull final Ref<EntityStore> ref, @Nonnull final Role role, final InfoProvider sensorInfo, final double dt, @Nonnull final Store<EntityStore> store) {
        super.execute(ref, role, sensorInfo, dt, store);
        if (this.cancel) {
            this.alarm.set(ref, null, store);
        }
        else {
            final WorldTimeResource worldTimeResource = store.getResource(WorldTimeResource.getResourceType());
            this.alarm.set(ref, worldTimeResource.getGameTime().plus(this.minDuration).plus(RandomExtra.randomRange(0L, this.randomVariation), (TemporalUnit)ChronoUnit.SECONDS), store);
        }
        return true;
    }
}
