// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.npc.corecomponents.utility.builders;

import com.hypixel.hytale.server.npc.asset.builder.Builder;
import java.util.List;
import com.hypixel.hytale.server.npc.util.expression.Scope;
import com.hypixel.hytale.server.npc.util.expression.ExecutionContext;
import com.hypixel.hytale.server.npc.validators.NPCLoadTimeValidationHelper;
import com.hypixel.hytale.server.npc.asset.builder.validators.ArrayValidator;
import com.hypixel.hytale.server.npc.asset.builder.BuilderObjectArrayHelper;
import com.hypixel.hytale.server.npc.asset.builder.validators.ArrayNotEmptyValidator;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.npc.asset.builder.BuilderObjectListHelper;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderMotionBase;
import com.hypixel.hytale.server.npc.instructions.Motion;

public abstract class BuilderMotionSequence<T extends Motion> extends BuilderMotionBase<T>
{
    protected BuilderObjectListHelper<T> steps;
    protected boolean looped;
    protected boolean restartOnActivate;
    
    @Nonnull
    @Override
    public String getShortDescription() {
        return "(Looped)Sequence of motions";
    }
    
    @Nonnull
    @Override
    public String getLongDescription() {
        return "Sequence of motions. Can be used in conjunction with 'Timer' to model more complex motions.";
    }
    
    @Nonnull
    @Override
    public BuilderDescriptorState getBuilderDescriptorState() {
        return BuilderDescriptorState.Stable;
    }
    
    @Nonnull
    @Override
    public BuilderMotionSequence<T> readConfig(@Nonnull final JsonElement data) {
        this.getBoolean(data, "Looped", b -> this.looped = b, true, BuilderDescriptorState.Stable, "When true restart after last motion is finished", null);
        this.getBoolean(data, "RestartOnActivate", b -> this.restartOnActivate = b, false, BuilderDescriptorState.Experimental, "Restart from first motion when NPC is activated.", null);
        this.requireArray(data, "Motions", this.steps, ArrayNotEmptyValidator.get(), BuilderDescriptorState.Stable, "Array of motions", null, this.validationHelper);
        return this;
    }
    
    @Override
    public boolean validate(final String configName, @Nonnull final NPCLoadTimeValidationHelper validationHelper, @Nonnull final ExecutionContext context, final Scope globalScope, @Nonnull final List<String> errors) {
        return super.validate(configName, validationHelper, context, globalScope, errors) & this.steps.validate(configName, validationHelper, this.builderManager, context, globalScope, errors);
    }
    
    public boolean isLooped() {
        return this.looped;
    }
    
    public boolean isRestartOnActivate() {
        return this.restartOnActivate;
    }
}
