// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.npc.corecomponents.world.builders;

import com.hypixel.hytale.server.npc.asset.builder.Feature;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleValidator;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.instructions.Sensor;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.npc.asset.builder.holder.BooleanHolder;
import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
import com.hypixel.hytale.server.npc.corecomponents.world.SensorCanPlace;
import com.hypixel.hytale.server.npc.asset.builder.holder.EnumHolder;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;

public class BuilderSensorCanPlace extends BuilderSensorBase
{
    protected final EnumHolder<SensorCanPlace.Direction> direction;
    protected final EnumHolder<SensorCanPlace.Offset> offset;
    protected final DoubleHolder retryDelay;
    protected final BooleanHolder allowEmptyMaterials;
    
    public BuilderSensorCanPlace() {
        this.direction = new EnumHolder<SensorCanPlace.Direction>();
        this.offset = new EnumHolder<SensorCanPlace.Offset>();
        this.retryDelay = new DoubleHolder();
        this.allowEmptyMaterials = new BooleanHolder();
    }
    
    @Nonnull
    @Override
    public String getShortDescription() {
        return "Test if the currently set block can be placed at the relative position given direction and offset";
    }
    
    @Nonnull
    @Override
    public String getLongDescription() {
        return this.getShortDescription();
    }
    
    @Nonnull
    @Override
    public Sensor build(@Nonnull final BuilderSupport builderSupport) {
        return new SensorCanPlace(this, builderSupport);
    }
    
    @Nonnull
    @Override
    public BuilderDescriptorState getBuilderDescriptorState() {
        return BuilderDescriptorState.Stable;
    }
    
    @Nonnull
    @Override
    public Builder<Sensor> readConfig(@Nonnull final JsonElement data) {
        this.getEnum(data, "Direction", this.direction, SensorCanPlace.Direction.class, SensorCanPlace.Direction.Forward, BuilderDescriptorState.Stable, "The direction to place relative to heading", null);
        this.getEnum(data, "Offset", this.offset, SensorCanPlace.Offset.class, SensorCanPlace.Offset.BodyPosition, BuilderDescriptorState.Stable, "The offset to place at", null);
        this.getDouble(data, "RetryDelay", this.retryDelay, 5.0, DoubleSingleValidator.greater0(), BuilderDescriptorState.Stable, "The amount of time to delay if a placement fails before trying to place something again", null);
        this.getBoolean(data, "AllowEmptyMaterials", this.allowEmptyMaterials, false, BuilderDescriptorState.Stable, "Whether it should be possible to replace blocks that have empty material", null);
        this.provideFeature(Feature.Position);
        return this;
    }
    
    public SensorCanPlace.Direction getDirection(@Nonnull final BuilderSupport support) {
        return this.direction.get(support.getExecutionContext());
    }
    
    public SensorCanPlace.Offset getOffset(@Nonnull final BuilderSupport support) {
        return this.offset.get(support.getExecutionContext());
    }
    
    public double getRetryDelay(@Nonnull final BuilderSupport support) {
        return this.retryDelay.get(support.getExecutionContext());
    }
    
    public boolean isAllowEmptyMaterials(@Nonnull final BuilderSupport support) {
        return this.allowEmptyMaterials.get(support.getExecutionContext());
    }
}
