// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base;

import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TargetMovementStateCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.LineOfSightCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.RandomiserCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TargetDistanceCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TimeSinceLastUsedCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.NearbyCountCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.IsInStateCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TimeOfDayCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.HasTargetCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TargetStatAbsoluteCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.SelfStatAbsoluteCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TargetStatPercentageCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.SelfStatPercentageCondition;
import com.hypixel.hytale.codec.validation.Validator;
import com.hypixel.hytale.assetstore.AssetKeyValidator;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.assetstore.codec.AssetCodec;
import com.hypixel.hytale.assetstore.codec.ContainedAssetCodec;
import javax.annotation.Nonnull;
import com.hypixel.hytale.server.npc.decisionmaker.core.EvaluationContext;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.ArchetypeChunk;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Holder;
import com.hypixel.hytale.server.npc.role.Role;
import com.hypixel.hytale.assetstore.AssetRegistry;
import java.lang.ref.WeakReference;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.AssetStore;
import com.hypixel.hytale.codec.validation.ValidatorCache;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
import com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;

public abstract class Condition implements JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, Condition>>
{
    public static final double NO_TARGET = Double.MAX_VALUE;
    public static final int ALWAYS_TRUE_SIMPLICITY = 0;
    public static final int BOOLEAN_CHECK_SIMPLICITY = 10;
    public static final int NORMALISED_CURVE_SIMPLICITY = 20;
    public static final int SCALED_CURVE_SIMPLICITY = 30;
    public static final int HIGH_COST_SIMPLICITY = 40;
    public static final AssetCodecMapCodec<String, Condition> CODEC;
    public static final BuilderCodec<Condition> BASE_CODEC;
    public static final Codec<String> CHILD_ASSET_CODEC;
    public static final Codec<String[]> CHILD_ASSET_CODEC_ARRAY;
    public static final ValidatorCache<String> VALIDATOR_CACHE;
    private static AssetStore<String, Condition, IndexedLookupTableAssetMap<String, Condition>> ASSET_STORE;
    protected AssetExtraInfo.Data data;
    protected String id;
    protected WeakReference<Condition> reference;
    
    public static AssetStore<String, Condition, IndexedLookupTableAssetMap<String, Condition>> getAssetStore() {
        if (Condition.ASSET_STORE == null) {
            Condition.ASSET_STORE = AssetRegistry.getAssetStore(Condition.class);
        }
        return Condition.ASSET_STORE;
    }
    
    public static IndexedLookupTableAssetMap<String, Condition> getAssetMap() {
        return getAssetStore().getAssetMap();
    }
    
    public Condition(final String id) {
        this.id = id;
    }
    
    protected Condition() {
    }
    
    @Override
    public String getId() {
        return this.id;
    }
    
    public void setupNPC(final Role role) {
    }
    
    public void setupNPC(final Holder<EntityStore> holder) {
    }
    
    public WeakReference<Condition> getReference() {
        return this.reference;
    }
    
    public abstract double calculateUtility(final int p0, final ArchetypeChunk<EntityStore> p1, final Ref<EntityStore> p2, final CommandBuffer<EntityStore> p3, final EvaluationContext p4);
    
    public abstract int getSimplicity();
    
    @Nonnull
    @Override
    public String toString() {
        return "Condition{id='" + this.id + "'}";
    }
    
    @Nonnull
    public static Condition getAlwaysTrueFor(final String id) {
        return new AlwaysTrueCondition(id);
    }
    
    static {
        CODEC = new AssetCodecMapCodec<String, Condition>((Codec<String>)Codec.STRING, (t, k) -> t.id = k, t -> t.id, (t, data) -> t.data = data, t -> t.data);
        BASE_CODEC = BuilderCodec.abstractBuilder(Condition.class).afterDecode(condition -> condition.reference = new WeakReference<Condition>(condition)).build();
        CHILD_ASSET_CODEC = new ContainedAssetCodec<String, Object, Object>(Condition.class, Condition.CODEC);
        CHILD_ASSET_CODEC_ARRAY = new ArrayCodec<String>(Condition.CHILD_ASSET_CODEC, String[]::new);
        VALIDATOR_CACHE = new ValidatorCache<String>(new AssetKeyValidator<String>(Condition::getAssetStore));
        Condition.CODEC.register("OwnStatPercent", SelfStatPercentageCondition.class, SelfStatPercentageCondition.CODEC);
        Condition.CODEC.register("TargetStatPercent", TargetStatPercentageCondition.class, TargetStatPercentageCondition.CODEC);
        Condition.CODEC.register("OwnStatAbsolute", SelfStatAbsoluteCondition.class, SelfStatAbsoluteCondition.CODEC);
        Condition.CODEC.register("TargetStatAbsolute", TargetStatAbsoluteCondition.class, TargetStatAbsoluteCondition.CODEC);
        Condition.CODEC.register("HasTarget", HasTargetCondition.class, HasTargetCondition.CODEC);
        Condition.CODEC.register("TimeOfDay", TimeOfDayCondition.class, TimeOfDayCondition.CODEC);
        Condition.CODEC.register("IsInState", IsInStateCondition.class, IsInStateCondition.CODEC);
        Condition.CODEC.register("NearbyCount", NearbyCountCondition.class, NearbyCountCondition.CODEC);
        Condition.CODEC.register("TimeSinceLastUsed", TimeSinceLastUsedCondition.class, TimeSinceLastUsedCondition.CODEC);
        Condition.CODEC.register("TargetDistance", TargetDistanceCondition.class, TargetDistanceCondition.CODEC);
        Condition.CODEC.register("Randomiser", RandomiserCondition.class, RandomiserCondition.CODEC);
        Condition.CODEC.register("LineOfSight", LineOfSightCondition.class, LineOfSightCondition.CODEC);
        Condition.CODEC.register("TargetMovementState", TargetMovementStateCondition.class, TargetMovementStateCondition.CODEC);
    }
    
    private static class AlwaysTrueCondition extends Condition
    {
        private AlwaysTrueCondition(final String id) {
            super(id);
        }
        
        @Override
        public double calculateUtility(final int selfIndex, final ArchetypeChunk<EntityStore> archetypeChunk, final Ref<EntityStore> target, final CommandBuffer<EntityStore> commandBuffer, final EvaluationContext context) {
            return 1.0;
        }
        
        @Override
        public int getSimplicity() {
            return 0;
        }
    }
}
