// 
// Decompiled by Procyon v0.6.0
// 

package com.hypixel.hytale.server.npc.interactions;

import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.server.core.modules.interaction.IInteractionSimulationHandler;

public class NPCInteractionSimulationHandler implements IInteractionSimulationHandler
{
    private float requestedChargeTime;
    
    @Override
    public void setState(final InteractionType type, final boolean state) {
    }
    
    @Override
    public boolean isCharging(final boolean firstRun, final float time, final InteractionType type, final InteractionContext context, final Ref<EntityStore> ref, final CooldownHandler cooldownHandler) {
        return time < this.requestedChargeTime;
    }
    
    @Override
    public boolean shouldCancelCharging(final boolean firstRun, final float time, final InteractionType type, final InteractionContext context, final Ref<EntityStore> ref, final CooldownHandler cooldownHandler) {
        return false;
    }
    
    @Override
    public float getChargeValue(final boolean firstRun, final float time, final InteractionType type, final InteractionContext context, final Ref<EntityStore> ref, final CooldownHandler cooldownHandler) {
        return this.requestedChargeTime;
    }
    
    public void requestChargeTime(final float chargeTime) {
        this.requestedChargeTime = chargeTime;
    }
}
